No modeling · source included

One photo.
Endless 3D stories.

Build a structured 3D object, switch its visual language, stage it for any scene, and add stickers that turn every part into a story.

01 / SOURCE
One reference
02 / BUILD
Named 3D parts
03 / DIRECT
Scenes + stickers
04 / SHIP
Page, media or source
01 / WORKSPACEBROWSER NATIVE

Orbit, tag and inspect before you export

02 / STRUCTURENAMED PARTS

Address every component instead of one mystery mesh

03 / OWNERSHIPSOURCE INCLUDED

Take readable Three.js code into any project

[ 01 / THE CORE INTERACTION ]

Touch the surface. Own every part.

The result is not a flat render. Orbit the object, attach meaning to any surface, and open its named hierarchy with a single exploded-view control.

ORBITSTICKEREXPLODEEXPORT
Open the live workspace
RECONSTRUCTION GRAPH / OBJECT_01LIVE SYSTEM
SURFACE ANCHORSNAMED PARTSCODE GRAPH
[ 02 / DEPLOYMENT SURFACES ]

Build it once.
Move it anywhere.

The output is readable Three.js—not a sealed viewer. Use the same named object across product, game, portfolio and technical scenes.

01PRODUCT

Interactive commerce

Ship an orbitable product view, then tune color and material directly in code.

02GAME

Runtime-ready props

Use named pivots, sockets and groups inside a web scene or game system.

03PORTFOLIO

Objects with presence

Turn a project into something visitors can inspect instead of another flat render.

04TEARDOWN

Technical stories

Reveal construction and hierarchy with an exploded view built from real parts.

[ 03 / PICK A RENDER LANGUAGE ]

How should the
object speak?

The hierarchy stays the same. Change the render language to fit a product scene, technical story or game world.

01Studio PBR
PBRSMOOTHPHYSICAL

Source materials, soft shadows and production-ready studio lighting.

Use this style
02Wireframe
LINESSTRUCTURETECHNICAL

Expose the construction and silhouette as a precise technical object.

Use this style
03Clay study
FORMNEUTRALREVIEW

Remove material noise and review proportion, balance and silhouette.

Use this style
04X-Ray
VOLUMEEDGESASSEMBLY

Combine translucent mass with crisp edges for assembly and spatial stories.

Use this style
05Voxel
BLOCKSGAMESTYLIZED

Rebuild the same named parts as a compact block-based visual language.

Use this style
STYLES5 live render modesOUTPUTStandard Three.jsSWITCHINGOne shared hierarchy
[ 04 / DIRECT A STORY ]

One object.
Five different lives.

A scene is more than a background. It combines a visual recipe, object state, story moments, stickers and an output format.

01Launch / commerce

Product Hero

A polished orbitable product reveal with feature callouts and a clean studio finish.

  1. 01Reveal
  2. 02Feature
  3. 03Action
Use this scene
02Explain / inspect

Technical Teardown

Separate named components and expose how the object is assembled without rebuilding it.

  1. 01System
  2. 02Separate
  3. 03Explain
Use this scene
03Game / interaction

Game Inspect

Present a lightweight runtime prop with construction lines, named sockets and inspect-ready motion.

  1. 01Acquire
  2. 02Inspect
  3. 03Equip
Use this scene
04Campaign / motion

Social Loop

Turn the object into a bold looping visual for launch posts, teasers and campaign cutdowns.

  1. 01Hook
  2. 02Switch
  3. 03Loop
Use this scene
05Process / narrative

Portfolio Story

Walk visitors from reference to form, decisions and final source through a directed object story.

  1. 01Intent
  2. 02Form
  3. 03Result
Use this scene
OBJECTSTYLE RECIPESCENESTICKERS + MOMENTSPUBLISH
[ 05 / HOW IT WORKS · 4 STEPS ]

Four steps to a
story you can ship.

From one reference to named geometry, directed scenes and source code—with a visible result at every stage.

01

Frame the reference

Upload one clear view. The browser prepares it without burying the source in a black box.

02

Resolve the structure

Vision decomposes the object into a named hierarchy of editable primitives.

03

Choose how it speaks

Apply a scene and visual recipe, then direct the story with stickers, moments and exploded states.

04

Publish it anywhere

Ship an interactive story, a campaign asset or readable TypeScript for any standard Three.js scene.

[ 06 / SIMPLE PRICING ]

Start with the
complete workflow.

Every plan includes browser preview and source export. Upgrade for volume, commercial use and collaboration.

FreeLearn the workflow
$0
  • 3 starter builds / month
  • Interactive browser preview
  • TypeScript source export
Start free
StudioFor teams shipping 3D
$49
  • 150 builds / month
  • 5 workspace seats
  • Versioned exports
Choose Studio
See full plan comparison
[ 07 / ANSWERS ]

Questions,
answered.

The things worth knowing before you send your first reference through the workflow.

01Do I need to know 3D modeling?+

No. Upload a clear reference and the reconstruction workflow handles decomposition, geometry and initial materials. You can inspect and adjust the result in the browser.

02What do I actually get?+

A validated sculpt specification plus readable TypeScript that creates standard Three.js objects. There is no proprietary runtime attached to the export.

03Is this a generated GLB file?+

No. PhotoTo3D builds a named hierarchy of procedural Three.js primitives. That makes individual parts easier to recolor, animate, separate and address in code.

04Do my exports stop working if I cancel?+

No. The generated source is yours to keep and continues working without a PhotoTo3D subscription.

05What counts as a build?+

One reference processed into a sculpt spec and exportable factory counts as one build. Local spec-to-code conversion is free and unlimited.

Read the documentation
[ READY WHEN YOU ARE ]

Give one object
a life in 3D.

Upload a reference. Leave with named geometry and source code.

Start free
FREE TO STARTNO MODELINGSOURCE INCLUDED