LIVE RECONSTRUCTION CASES

Real objects.
Five visual languages.

Every case below is a live procedural Three.js hierarchy. Drag to orbit, compare render styles and inspect the kind of structure you can actually ship.

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01 · Industrial product · inspection

Survey drone

REFERENCE · Three-quarter product referenceSTYLE · solid

Four arms, motors, rotors, landing feet and a camera gimbal become individually addressable parts instead of one sealed asset.

Switch to X-Ray mode for assembly reviews, then return to PBR for a product launch or operations dashboard.

18 named primitives · 4 materials

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02 · Footwear · material study

Runner 04

REFERENCE · Side-profile campaign imageSTYLE · solid

A layered sole, mesh upper, heel counter, tongue and five separate lace bars preserve the construction logic of a real running shoe.

A useful starting point for colorways, lightweight product configurators and animated material stories.

14 named primitives · 5 materials

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03 · Furniture · configurator

Pivot task light

REFERENCE · Catalog product photoSTYLE · clay

The base, articulated arm, joints, shade and bulb stay separate, making the silhouette readable even in a neutral clay study.

Swap finishes, pose the arm or use an exploded view to explain how the light is assembled.

10 named primitives · 4 materials

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04 · Game weapon · take-apart

Karambit knife

REFERENCE · Weapon inspection renderSTYLE · wireframe

A curved blade split into segments, ring, scales and rivets — shown as pure construction lines so every piece remains legible.

Drag EXPLODE in Studio to turn the same hierarchy into a weapon-inspect or technical breakdown.

11 named primitives · 4 materials

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05 · E-commerce · 360°

City bike

REFERENCE · Clean side referenceSTYLE · solid

A diamond-frame bike from two wheels, frame tubes, handlebar and saddle — a lightweight 360° product object.

Embed it as a spinning product hero and swap frame colors directly in code.

11 named primitives · 4 materials

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06 · Hard surface · product

Signal camera

REFERENCE · Three-quarter desk photoSTYLE · xray

A camera body, stepped lens, grip and top controls remain named and editable in a crisp technical-volume treatment.

Move from assembly explanation to a polished product configurator without rebuilding the hierarchy.

8 named primitives · 4 materials

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07 · Consumer product · stylized

Travel speaker

REFERENCE · Front product referenceSTYLE · voxel

The same capsule, end caps, grille bands and controls translate into a block-built visual language.

Use it for playful campaign scenes, game inventories or deliberately low-resolution product stories.

12 named primitives · 3 materials

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08 · Game prop · environment

Field canister

REFERENCE · Field equipment referenceSTYLE · clay

A stackable prop with a capped cylinder body, structural bands, handles and a front plate.

Instance it across a scene, then restore source materials only where the story needs them.

7 named primitives · 3 materials

WHAT IT'S GOOD FOR

Built for editable objects, honest about the rest.

Great fit

Hard-surface props

Cameras, tools, weapons, containers — objects with clear silhouettes and separable parts.

Great fit

Consumer products

Speakers, gadgets, packaging — product-like shapes with clean materials.

Great fit

Game & web props

Lightweight, instanceable, animation-ready objects that must stay cheap at runtime.

Not the tool

Photoreal faces & characters

One image yields a stylized likeness, not an identity-accurate scan — use mesh or neural reconstruction.

Not the tool

Dense organic scans

Cloth folds, foliage and soft-body detail are better served by captured meshes.

YOUR OBJECT, YOUR CODE

Build the next one.

Open studio